1/23/2024 0 Comments Interplanetary teleport 5e![]() ![]() All creatures (or target objects) trying to teleport suffer 3d10 points of force damage, and then the DM recasts d100 and consults the above table to determine where you appear (you may die again, and you have to take the damage every time you die). The unexpected magic effect of this spell made this journey particularly difficult. Usually you will appear in a similar area closest to the destination, but since this spell has no distance limit, you may appear in any place on the same plane. For example, if you want to go back to your own research room, you may accidentally hit another mage’s research room, or an alchemy shop with many tools similar to yours. You and your team (or target object) appear in a different place that is similar in appearance or atmosphere to the destination. If you want to teleport to a seaside city but appear in the sea 18 miles away from the shore, then you are in trouble. This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to (the third planet from the sun is an acceptable destination, but a habitable world near that bright star is not). 1 is true north, 2 is northeast, 3 is true east, and so on. The DM throws d8 once to determine which direction the error appears in the destination. For example, suppose you try to move 120 miles and unfortunately deviate from the target, and two d10 throw 5 and 3 when the throw distance error, then your teleport distance error is 15% of the original travel distance, which is 18 miles. The distance error is equal to the original moving distance×1d10×1d10×1%. You and your team (or target object) appear at a random distance in a random direction to the destination. You and your team (or target object) appear in the place you expected. Maybe you try to explore the enemy’s secret room but you only see an illusion, or a place you used to be familiar with but no longer exists. “No such place” refers to a place that does not exist at all. ![]() “Hear description” refers to a place that you hear the location and appearance of from others, such as a place from a map. “Seen once” refers to a place you have only seen once, including a place that you have seen through magic. “Occasionally seen” refers to a place you have seen several times, but you are not very familiar. “Very familiar” refers to the places you often go to, the places you have studied carefully, or the places you can see when you cast the spell. “Related object” refers to an object that you have taken from a target location within the past six months, such as a book in a mage library, linen thread on a bed in a royal bedroom, or a lich mausoleum A piece of marble inside. “Permanent circle” refers to the sequence of runes that you know about a certain permanent teleport circle. Your familiarity with the destination determines whether you can successfully arrive.įamiliarity. You can only specify a location you know as the destination of the teleportation, and the destination must be in the same plane of existence as you. ![]()
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